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The FireMV 2250 was a professional graphics card by ATI, launched in January 2007. Built on the 80 nm process, and based on the RV516 graphics processor, the card supports DirectX 9.0c. The RV516 graphics processor is a relatively small chip with a die area of only 100 mm² and 107 million transistors. It features 4 pixel shaders and 2 vertex shaders, 4 texture mapping units and 4 ROPs. Due to the lack of unified shaders you will not be able to run recent games at all (which require unified shader/DX10+ support). ATI has placed 256 MB DDR2 memory on the card, which are connected using a 256-bit memory interface. The GPU is operating at a frequency of 600 MHz, memory is running at 500 MHz. 

Being a single-slot card, the ATI FireMV 2250 does not require any additional power connector, its power draw is rated at 32 W maximum. Display outputs include: 1x S-Video, 1x DMS-59. FireMV 2250 is connected to the rest of the system using a PCI-Express 1.0 x16 interface. The card measures 170 mm in length, and features a single-slot cooling solution.


ATI FireMV 2250 256 MB Graphics Card PCIe x16 109-A92431-30


Summary


Product Description:              AMD ATI FireMV 2250 graphics card - FireMV 2250 - 256 MB


Device Type:                    Graphics card - low profile


Bus Type:                       PCI Express x1


Graphics Engine:                 ATI FireMV 2250


Memory:                        256 MB - DDR2 256 bit


Bandwidth:                      32.0 GB/s


Max Resolution:                  2048 x 1536


Max Monitors Supported:           2


Interfaces:                      1 x DVI-I - DMS-59 , 1 x HDTV output , 2 x VGA - 15 pin HD D-Sub (HD-15) ( with adapter ) , 2 x DVI-I - 29 pin combined DVI ( on supplied cable )


Graphics Features


DirectX:                        9.0c


OpenGL:                       2.1


Shader Model:                   3.0


 


Clock Speeds


GPU Clock:                     600 MHz


Memory Clock:                   500 MHz (1000 MHz effective)


 


Render Config


Pixel Shaders:                   4


Vertex Shaders:                  2


TMUs:                         4


ROPs:                         4


Pixel Rate:                      2.400 GPixel/s


Vertex Rate:                     300.0 MVertices/s


Texture Rate:                    2.400 GTexel/s

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